*Starred Review* Young Wade Watts takes refuge in the OASIS, the "globally networked virtual reality" that nearly all of humanity relies on. It's 2044, the year before the Singularity futurist Ray Kurzweil predicts will inextricably unite humans and computers. Life on earth is bleak and sinister, thanks to failure to avert global warming and the oil crisis. An orphan, Wade lives in the Stacks, a vast slum comprising trailers piled in precarious towers, but keeps to his hideout, where he attends school online, plays video games, and sends his avatar, Parzival, to visit with Aech, his only friend. Fanboys (2009) screenwriter Cline brings his geeky ardor for 1980s pop culture to his first novel, an exuberantly realized, exciting, and sweet-natured cyberquest. Wade/Parzival, Aech, a droll blogger calling herself Art3mis, and two Japanese brothers embark on a grandly esoteric and potentially life-changing virtual Easter egg hunt and end up doing battle with a soulless corporation. Mind-twisting settings, nail-biting action, amusing banter, and unabashed sentiment make for a smart and charming Arthurian tale that will score high with gamers, fantasy and sf fans, and everyone else who loves stories of bumbling romance and unexpected valor. With a movie version in the works, Cline's imaginative, rollicking, coming-of-age geek saga has a smash-hit vibe. Copyright 2011 Booklist Reviews.
Library Journal Reviews
Reportedly bought for something like $500,000 and already slated for filming, this novel from Fanboys screenwriter Cline features a geeky kid named Wade Watts who gets caught up in a worldwide virtual utopia called Oasis. There he finds himself on a virtual treasure hunt for a very real treasure. Described by Firstshowing.net as a blend of Avatar, The Matrix, and Willy Wonka and the Chocolate Factory, this book promises to be really, really big. Get it, probably in multiples.
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Publishers Weekly Reviews
This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans. In a bleak but easily imagined 2044, Wade Watts, an impoverished high school student who calls a vertically stacked trailer park home, lives primarily online, alongside billions of others, via a massive online game, OASIS, where players race to unravel the puzzles OASIS creator James Halliday built into the game before his death, with the winner taking control of the virtual world's parent company, as well as staggering wealth. When Wade stumbles on a clue, he's plunged into high-stakes conflict with a corporation dedicated to unraveling Halliday's riddles, which draw from Dungeons and Dragons, old Atari video games, the cinematic computer hacker ode War Games, and that wellspring of geek humor, Monty Python and the Holy Grail. (Of course.) The science fiction, video game, technology, and geeky musical references pile up quickly, sometimes a bit much so, but sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero. (Aug.)
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Immersing himself in a technological virtual utopia to escape an ugly real world of famine, poverty, and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world's creator. - (Baker & Taylor)
Immersed in a mid-21st-century virtual utopia to escape an ugly real world of famine, poverty and disease, Wade Watts joins a violent effort to solve a series of puzzles by the virtual world's wealthy creator, who has promised that the winner will be his heir, in a book that is the basis for the forthcoming film. Reprint. Movie tie-in. A New York Times best-seller. - (Baker & Taylor)
Nominated as one of America&;s best-loved novels by PBS&;s The Great American Read
The worldwide bestseller--now a major motion picture directed by Steven Spielberg.
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win--and confront the real world he's always been so desperate to escape. - (Random House, Inc.)